Cool take on a diablo-like game. Had some pacing issues in the beginning - I think I was level 4 when I beat the first boss and that took forever, then beating the boss shot me up to 16. The second dungeon was a cakewalk and I finished it first try. Then the third dungeon was very hard, and level scaling made it so I had to grind a bit to power up. I beat it at level 30 by stocking up on potions and tanking the dragon.
All in all a fun grindy game when the balance is right, which for me was definitely dungeon 3.
Did you do the art and music? It looked really good!
I hit a soft lock while using the warp portal. It transported me beneath the ground, I think - I could move around but couldn't interact with anything. I had to quit the game and then the continue button doesn't work (quit button also doesn't work). Is there something I have to do to save?
Figured it out! You have to let the full attack animation play out - attacking again interrupts it. If you interrupt at the right time the trigger stays active so you can spam attacks - I had thought that was the intended way to attack so I was spamming!
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I beat it!
Cool take on a diablo-like game. Had some pacing issues in the beginning - I think I was level 4 when I beat the first boss and that took forever, then beating the boss shot me up to 16. The second dungeon was a cakewalk and I finished it first try. Then the third dungeon was very hard, and level scaling made it so I had to grind a bit to power up. I beat it at level 30 by stocking up on potions and tanking the dragon.
All in all a fun grindy game when the balance is right, which for me was definitely dungeon 3.
Did you do the art and music? It looked really good!
I hit a soft lock while using the warp portal. It transported me beneath the ground, I think - I could move around but couldn't interact with anything. I had to quit the game and then the continue button doesn't work (quit button also doesn't work). Is there something I have to do to save?
I'm playing with a controller and having some trouble with hit detection. I can't seem to consistently hit enemies with my pitchfork. Any tips?
Figured it out! You have to let the full attack animation play out - attacking again interrupts it. If you interrupt at the right time the trigger stays active so you can spam attacks - I had thought that was the intended way to attack so I was spamming!